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During a GDC talk prior to the original Destiny's release (via Polygon), design director Christopher Barrett said the team couldn't escape the allure of sci-fi, adding that " Ancient ruins are cool, but so are derelict spaceships." Bungie's solution was to do both, blending the ancient myths of fantasy epics with the spaceships, alien armies, and technology of space operas. To be fair, much of this mystery and wonder lives on in the sci-fi version of Destiny. Why A Fantasy Version Of Destiny Would Have Been So Cool If it had lived up to the high bar set by this artwork, it may have been something special. Related: How Destiny's Universe Is Expanding Beyond Destiny 2Įarly pieces of Destiny concept art released over the years show glimpses of what a full-on fantasy version of Bungie's shooter could have looked like. Looking at the current state of Destiny 2, it's easy to see how parts of the fantasy concept carried forward the Destiny universe sports numerous fantasy elements, from classes with magical abilities to sword combat.
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Instead, Destiny was originally planned to be a sword-and-sorcery fantasy game, as showcased in recently revealed concept art.Ĭonsidering developer Bungie was known for the sci-fi Halo franchise prior to the release of Destiny, it makes sense the team would want to step outside its space-based wheelhouse and tackle a project that would set itself apart from its previous work. Destiny is one of the biggest science fiction franchises in video games, but in the early stages of its conception, it wasn't set in a sci-fi universe at all.
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